Whether they're hardware or software, personal or professional, practical or just plain fun, I'll always be excited to tackle STEM projects!
An informational website that fills the gaps that previous course-selections resources fail to adequately address. This website compiles school-specific insights beyond standard descriptions, provides in-depth course-filtering options, and specific curriculum summaries that build decision-making confidence. A partner and I also developed videos promoting less-popular courses, publicizing them on this website. This site is autonomous, comprehensive, and clear, making it a powerful tool for students to gain confidence with their choices that will ultimately be dictating the direction that the rest of their lives take.
At the Vineland Research and Innovation Centre, much of the pest-control quality testing involves manually counting thrips and other insects in plant washes. Over 500 hours per year—that's $50,000 in billing hours—are spent doing these boring, eye-straining counts. I made a device that automates this process during my summer co-op.
This Bay Area Science and Engineering Fair project was a year-long culmination of everything I love most: competition, fitness, and software development. Using a custom AI model that designs personalized fitness goals, coupled with a second model that groups users with similar abilities, this fitness tracker explored AI and competition synergy for enhancing exercise motivation. The project earned me a bronze medal and a $1,000 prize.
Manufacturing Engineering Technology: Mechanical Engineering is one of the most challenging courses available at M.M. Robinson High School. In one semester, we individually imagine, design, machine, assemble, and wire battling–racing convertible robots, while adhering to a strict materials budget. The budget makes most of these robots quite similar, but getting a 100% requires getting creative. My solution? Make it drivable upside-down.
FIRST Robotics Competitions bring Team 2200 and its 30–70 members together, with 6 weeks to accomplish one mission: make a robot that can play a sport. The biggest challenge in this process is design, where a sub-team of about 10 members make the digital version of something that will be internationally competitive in the real world. My specialty in last year's game was designing the elevator: the portion that allows the arm to reach even the highest targets.